Designing Open Spaces for Recreation

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Designing Open Spaces for Recreation Guidance Notes for the Design of Open Space Local Plan Policy L11 Referencing L10, L9 (July 2006) Concept drawings 2006 LOCAL PLAN 1996-2011

This document provides an innovative and sustainable approach to the design of stimulating open spaces and play spaces, sympathetic to the promotion of bio-diversity and the needs of a multi-user culture. The Council has worked with the Green Heart Partnership model of creative-led, cross-disciplinary teams for design and delivery of quality of open spaces. The Green Heart model allows for a more inclusive approach to partners and stakeholders needs and requirements, resulting in innovative design, deliverable within realistic time scales and budgets. A well designed, well used space offers many benefits, including above all, sustainability, added value and value for money. Sustainable communities are places that people like living in, and want to stay in, neighbourhoods with real character and sense of place. These successful places should have well designed green spaces that people will want to use and respect. CABE Space has been contributing to a growing body of evidence that demonstrates how green spaces can offer lasting economic, social, cultural and environmental benefits. It links high quality green spaces with increased house prices and demonstrates their role in tackling issues such as anti-social behaviour. 2005 Start with the Park, CABE Space

DELIVERING THREE RIVERS LOCAL PLAN Policy L10 states: Where amenity space is provided in accordance, the Council will seek to ensure the proper maintenance of the space. Where the Council is requested to adopt open space of any kind, acceptance will be conditional on the agreement of a commuted sum for maintenance. Policy L11 further explains the specifics of how the design of those open spaces must be incorporated in the planning applications. L11 Design of Open Space The Council expects proposals involving new or existing open space to be designed to a high standard. Large areas of open grass with neither planting nor dedicated areas for specific uses (e.g. children s play areas) should not form part of new developments. The Council will expect the design of open space to have regard to the following factors: The relationship between the open spaces and their physical surroundings, including buildings and other areas of open land (for example, through the choice of planting and layout of paths); The level and kinds of use likely to be required of the open space, given the nature of the nearby users and occupants; The need to maintain a variety and balance of different forms of open space, such as visual amenity, areas for more active use including informal play space, and natural areas for wildlife; The need to maintain and enhance any existing nature conservation interest and, where appropriate, the benefits of creating new habitats. The proposed arrangements and responsibilities for management and maintenance, which may have implications for design, must be resolved before consent will be granted. 1.

DEFINING THE ENVIRONMENT Creating stimulating spaces of all sizes for a multi-user culture Overall variety in general areas and where possible within individual spaces is important. Whatever the design form chosen, it should reflect the character of the area and the needs of the residents, employees or casual visitors likely to make use of the space. Local Plan, L10.39 Objectives To execute joined-up design through a combination of landscape environment, art and play structures by developing multi-disciplinary partnerships at earliest concept stages. To provide an innovative and sustainable play environment that encourages cross-generational (and species) interaction, by: - Encouraging family activity, rather than segregated child activity; - Incorporating habitats for species other than humans through the use of considered planting, so that children and other users will have contact with nature, helping to make connections between issues beyond human activity. To consider the whole park as a stimulating and playful environment. This will avoid creating single purpose-built, segregated areas and encourage consistent design across the park, by: - Shifting focus from a single user profile to a multi-user profile throughout the design; - Considering all elements of park design from pathways to landscape to be related to play structures and equipment; - Broadening notions of play to include visual and sensorial experiences alongside physical activity. To combine landscape, sculptural and architectural interventions alongside traditional play equipment, by: - Integrating play structures into park design and designing stock play and landscape environment. - Integrating all street furniture, signage and lighting into the play and landscape environment. 2.

DESIGN OF OPEN SPACE GUIDANCE NOTES These principles can be achieved within open spaces of all scales. The following points and visuals demonstrate how this can be achieved in a variety of open spaces, throughout different scales and environments from large parks to small housing development provision. Within large open spaces there will be a central hub of activity comprising an intense area of play with a specific focus on children. From a distance these areas are designed to have the same effect as mountains, drawing you in through complex visual relationships that make you want to explore. These spaces are composed of islands created through landscape and linked together by varied planting, pathways, sculptural / architectural objects, and play equipment. The scale is always in relation to the whole open space. In larger open spaces, allow for the overall form to be added to over time. This should eradicate the need to demolish and rebuild, as new advancements or trends can be incorporated into existing design. This should also help to preserve the site s bio-diversity. Pocket parks and the smaller clusters within the larger parks will use the same combination of landscape, pathways, sculptural & architectural interventions and play equipment, but on a smaller scale. The focus of these smaller interventions will be to create a strong visual language that defines an area s character and provides a green and playful space. 3.

ELEMENTS OF DESIGN Open Spaces can vary widely in character, size and use. Local Plan L10.37 Open space provision, amenity spaces and public art can be combined to achieve greater results for developers, residents / users and the Council. These concept drawings and examples of good practice show how innovative solutions that address the needs for a safer and more prosperous community can deliver good design that strengthens the bio-diversity of the site. This model demonstrates how an inclusive and creative approach to the design of landscaping and use of catalogue play equipment can be integrated to create a better quality environment that is attractive to all ages. 4.

PRINCIPLES: STEPPING STONES Example of Modular play structure combined with landscape and traditional play equipment The stepping stones are clusters of raised columns that form the basis of the play structure. Used in combination with landscaping, planting and speciallymanufactured play equipment, they will create horizontal and vertical structural forms that can be used in numerous ways. The main hub of activity can consist of hundreds of these columns, placed to create a visually exciting landscape that caters for different ages and abilities, and is surrounded by planting that will stimulate the senses and encourage other wildlife. The stepping stones will also be placed throughout the park in small clusters. They will become sculptures that can be used to play on, look at, or sit on to watch the world go by. Materials The stepping stones can be made out of different materials according to environmental sustainability, durability and safety, with special consideration given to the walking surfaces and sound-making materials. Smart materials, such as thermo-chromatic and photo-chromatic paint that is affected by temperature, light and the use of water, can be used as playful elements. 5.

PRINCIPLES: ARCHES Example of Modular play structure combined with landscape and traditional play equipment Arches are another example of predominant sculptural features that are multi-functional objects designed to encourage play, create framed vistas and encourage wildlife. They must also be used with the landscape and specially manufactured play equipment to create vertical, structural forms that can be used in numerous ways. Like the stepping stones, sculptural climbing structures will play a major part in the design of the central hub, creating spatial divisions that link together and encourage movement around the space. As well as being integral to the main play area, these structures can be placed around the park, creating framed vistas as well as play opportunities. Materials The structures can be made out of different materials which are appropriate to placement, adjacent features, and future potential for educational opportunities. For example, one material for raising awareness may be vertically-grown sedum. It creates an organic surface that changes with the seasons and encourages butterflies and other mini-beasts. 6.

GENERAL REQUIREMENTS The Model Establishing a cross-departmental team with council officers prior to any design or planning process to: Address characteristics of the area Address key users and needs of the site Assess the site s relationship to neighbouring amenities Relate the site objectives to key Three Rivers Strategic Plan objectives Identify the appropriate creative/design roles for the project Identify the opportunities and timing for community engagement Address ongoing maintenance Throughout Hertfordshire, this model has proven a successful tool for also levering in additional funds from regional and national funding bodies such as Government Office, National Lottery and EEDA. Sample Team This team will be able to review the progress with the developers throughout the planning and implementation process. Officer Roles may include Development Control Planner Planning Policy Officer Landscape Officer Leisure Projects Manager Play Development Officer Arts Development Officer Leisure Services Manager Landscape Architect Others may include Outside Creative Professional (e.g. artist, designer, landscape architect, equipment designer) Green Heart Partnership The Green Heart Partnership is a partnership initiative between Arts Council England, East and the eleven local authorities of Hertfordshire that aims to effect social change through policy development and realize creatively lead capital development through informed joined-up decision making across art and environment sectors. GHP recognises the role local government plays within growth and regeneration from the strategic future planning perspective through to delivery. Working with local government partners to understand their complex process, and at times politically sensitive position, GHP helps to develop a collaborative, creative-led, cross-disciplinary team process to achieve sustainable solutions. GHP facilitates creative collaborations exploring the physical and social aspects of open space in our society, driving forward an innovative approach to arts-led regeneration. 7.

FURTHER READING Three Rivers District Council - Three Rivers Local Plan 2006-2011: Policies L9-11 - SPG: Amenity and Children s Play Space in New Residential Development - Open Space, Sports and Recreation Study Open Space Action Plan 2006 Please contact: Policy Section, Planning Department, Tel: 01923 776611 - Three Rivers District Council Strategic Plan 2006-2009 - Three Rivers Cultural Strategy 2002-2007 - Three Rivers District Council Play Plan 2002-2007 - Three Rivers Play Strategy 2007-2012 www.threerivers.gov.uk Three Rivers House, Northway, Rickmansworth, WD3 1RL - Children and Young People s Plan 2006-2009 (Hertfordshire Children s Trust Partnership) - Hertfordshire Youth Charter February 2005 www.hertsdirect.org - Start with the Park CABE Space publication 2005 Green Heart Partnership www.greenheartpartnership.org www.gunpowderpark.org www.greenheartpartnership.org/newsletter (please refer to archive for case studies) Please contact: Sherry Dobbin, Project Manager sherry@gunpowderpark.org Tel: 01992 762 128 Gunpowder Park, The Field Station, Sewardstone Road, Waltham Abbey EN9 3GP Credits Lead Artist / Maker of Change: Simon Lee Dicker, Fire and Ice Creative www.fireandicecreative.com Landscape Architectural Renderings: Oliver Rock, Rock & Company 2006 www.rocklandscapes.co.uk Many additional photo images taken from Place for Play exhibition created by PlayLink and Free Play Network www.freeplaynetwork.org.uk This document has been funded by Three Rivers District Council and Green Heart Partnership. 8.