Over the past 27 years cell phones have gone through many changes, partly to address consumer demands and partly to implement new technology.

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Introduction The Get Bent project was designed for us to learn about art, art history, physics, and the math of curves while designing and constructing a chair, a lamp, and a book. Before starting the project we took some time to look at different design styles and how designs changed over time. We looked as how furniture has changed over time, as well as how the design of another object has changed over time, in our case, cell phones. From there we learned about the physics applied to the chair. To increase the math application we used bent wood and learned about the math behind bends and curves, such as calculus. After the chair we went on to design our lamps and to learn about the physics of electricity. This book is the documentation of all our work, and shows the processes behind the design and construction of The Enterpriser and The Illuminator.

Over the past 27 years cell phones have gone through many changes, partly to address consumer demands and partly to implement new technology. Each change had a different reason, and basic trends can be seen throughout. For some time, the main motivation for changing was to address convenience. Phones were made smaller to make them easier to carry. Changes were also made to keep consumers happy, with new designs to freshen product lines. Now, the need to simply make phones smaller has been dropped, and design has taken a larger role. This trend can also be seen in the designs of chairs and lamps. For a large period of time these furnishings were made simply for function, but now, design has taken a bigger role. When exploring different galleries one can see the different trends, with furniture made simply for function, and others made simply for design. Our chair will follow the trend that modern things are more about design, and will be more opulent then needed.

The DynaTAC 8000X, released in 1983, was the world s first commercial portable cellular phone. When first released the phone weighed 28 ounces and had a battery life of a mere 20 minutes, which according to inventor Dr. Martin Cooper, the battery life wasn t much of an issue because you couldn t hold the phone up for that long. Martin Cooper, the inventor of the first comercial cell phone the Motorola DynaTAC 8000X After the DynaTAC, the Timeport shows the improvement in chip technology enabling the weight to be reduced greatly and battery life to improve greatly. This reduction in size and cost greatly increased the market for cell phones. The evolution from the DynaTAC to phones such as the Timeport was a purely functional move, in decreasing the size and increasing the usability. The Motorola Timeport shows the great leap in technology, allowing for components to be much smaller.

After the advent of the smaller, more manageable flat phones, the quasi flip phone design emerged through consumerism and practicality. The flip cover was designed so that it covered most of the phone buttons, so the phone would not accidentally dial in the owner s pocket. The flip was also aesthetically pleasing to the public, and the satisfying feeling of flipping the phone open drove the further development of the flip phone. The m3188 shows the desire from consumers to have a smaller phone and a fresh new design The StarTAC shows the early stages of the flip pushed for by consumer demand and showing the increase in technology campactness Flip phones were originally developed for two reasons. The first reason they were developed was a matter of convenience, smaller phones are easier to carry. The StarTAC was the first flip phone developed by Motorola, and it was also the first phone to have a clip. This made the phone easy to carry around and have on your person. This change was important because if things are more convenient, more people will buy them. Flip phones also showed the advancements in chip technology and how smaller chips could be applied into phones.

Although often times larger than their flip phone counterparts, phones with QWERTY keyboards were also made with convenience in mind. With the increase in desire to text came a need for faster, easier, texting. The new demand for easier texting required a change in phone design. QWERTY phones took as step back in size compared to flip phones, but the sacrifice was worth the new convenience of full keyboards. The need for quicker texting made the need for a small phone obsolete, so the change went fairly uncontested. The Accompli 09 shows the outdated need for a small phone and the new desire for a full keyboard to accomodate texting Typically having a larger surface area than other phones, touch phones are mostly a display of technology. Touch phones are not necessary to anything in particular, and are mostly just a display of technological advances. Overall, touch phones are simply there to meet consumers demands for new things to play with. It no longer became about convenience with touch phones, and the change came mostly from the fact that people want new things. Some of them are mixes between touch phones and QWERTY phones, which does actually address convenience. Having both in one allows the user to be the quickest whenever needed, but also satisfies entertainment desires. The Motoroal Droid shows the new trend of more interactive phones via a large touchscreen, and makes the cellular phone an entertainment device

IKEA At the beginning of our project we took a couple of class trips to look at different design styles and find out what we liked. One of the places we went to was IKEA, where we looked at how different chairs and lamps were built, and what was comfortable and effective. The styles at IKEA were very basic and this allowed for us to look at what is important in making a chair or lamp, rather than just the aesthetic appeal. One chair that got our attention was called the POÄNG. The POÄNG wasn t very special in its actual design, but it was very comfortable, so we used it to base many of our measurements off of. Our arm rests for example are made to match those of the POÄNG, at about 2.5 inches wide. The trip to IKEA was useful because it allowed us to look at function over form. We also used it to decide how tall we wanted our chair back to be, as well as how high from the chair we wanted the arms to be. At IKEA we did not find any lamps that helped us in designing our own, but we were able to see that often times, lamps can be aesthetically pleasing while also being very simple. Using light in creative ways can make interesting lamps for very low costs. This was helpful because we could then think about how to make the most interesting design with the least amount of materials.

Little Italy Another trip that we took was to Little Italy. This trip was very different than IKEA because much of the stuff was based on form over function. Much of the stuff was also very expensive compared to IKEA, without necessarily being made of anything that would make it expensive. Most of the cost was derived from the idea behind the design, rather than the actual material or demand for the item. In contrast, the costs of things at IKEA were based almost solely on the materials. Despite the fact that these designs were far more expensive than anything we were creating, it was good to see how material could be used in interesting and unique ways. The variety of items we saw was very interesting and this opened up our minds to what we could do. While in Little Italy we got the chance to look at many different chairs and chair styles. We saw how people worked with both wood and metal, and how people used unique ways to remake basic designs. This trip was good to get our imaginations flowing, and find out the kind of ways we wanted to bend our wood. In Little Italy we also got the chance to look at many lamp designs. Lamp designs ranged in everything from shade material to wall mounting style, and it was good to see all the options. Some of the lamps were very similar in material and appearance to those at IKEA, but were much more expensive. This says a lot about the difference in how things are made makes.

Our Chair: The Enterpriser For the chair part of our project we had to do many things. With the design inspiration we gained during our class trips and research we then had to advance with our own ideas. We began by making our own initial plans, and after a few tests and revisions ended with our final chair. While building we also incorporated math into our chair, as well as designed a product advertisement. To make the chairs we used a mix of 8 sheet ply-wood, and multiple sheets of single sheet birch veneer. This enables us to bend the wood in unique ways, if our designs called for it, while also adding structural support.

Google Sketchup Design Making a google sketchup of our model allowed us to visualize our chair and get accurate measurements. Before doing the google sketchup we did not have anything but sketches to visualize and no real measurements. Making the google sketchup allowed us to make an accurate cut list and begin working on our google sketchup. There were some down sided to the google sketchup however. Due to program limitations we were unable to make it exactly what we wanted, but it was still useful for visualization.

The Enterpriser by Austin and Chris The chair we decided to base our idea off of was called the lobster shell chair. We wanted to take the small spikes and extend them further upward to give a more throne-like feel. We also liked the idea of a curved back and decided to apply it to our chair. Seat: 62 cm Width 82cm long Back: 73 cm wide 56 cm tall This is our proof model made to 1/2 scale. We used plywood for the arms and legs, and laminant for the rest. To bend the laminant sheets we used 2x4 wood to make a mold and glued the sheets together. From our proof model we learned how to make the molds and how to clamp efficiently. We also discovered that some of our measurements needed to be changed, such as widening our arm width from 2 inches to 3 inches. Our paper model shows our initial inclination to build a chair based mostly on the design. After building our paper model we realized that our base needed to be more function oriented and changed to a more traditional style. Our google sketchup model shows about what our chair will look like. Due to limitations in sketchup, we cannot make it exact, but it is close. The two blocks going up to the sides will be triangles, like in the paper model.

Building our proof model The first thing we did while building our proof model was cut out the arm rests from a sheet of ply-wood and use it to size the mold for our spikes The next thing we did was cut out the wood for our spikes, and used the mold to shape them. We glued 4 sheets of wood together and then bent them around the mold, followed by clamping it in place to hold it. After making the back of our chair it was time to put the back of the chair and the spikes together. They didn t quite fit the way we intended, so we added some pieces of wood to make it fit together.

Finishing our proof model The last step to building our chair was to attach the arms to the rest of the chair. This added support to the chair as well as completed the design. For our proof model we did not build a base because our final design was using a recycled base. From our proof model we learned many things about building our chair. One important thing we learned is that we need to make the mold for our spikes larger than the width of the chair, to allow some extra space to fit the seat in. This was a good lesson to learn on the proof model, rather than the full scale chair because it would have wasted a lot of materials. Possibly the most important thing we learned is that the amount of bends you can successfully make is limited. Our original chair back was going to bend 3 times, but we changed this to two bends to make it easier. We learned much more than this while constructing the proof model and after building it we were ready to jump into the full scale model.

Building Our Chair: Arms Taking the lessons we learned from our proof model we began construction of our chair. We began with our most integral structure, the armrests. We modified our arm design to improve comfort, by widening the arms. To be able to fit our arms into our chair with the widened arms we designed them to be the same two inches they would have been around the back of the chair and between our chair seat and spikes. After these critical points we flouted out the width of the arms with a wine bottle inspired curve, to a final width of 3.5 inches up from 2 inches.

Building Our Chair: Spikes With our chair spikes being our first bent piece we tackled we had to start with a mold. We constructed our mold differently than our mold for our proof model. We built a free standing mold instead of a table mounted wrap around mold. We had a few key measurements we had to stick to with our mold. First, our spikes had to have a base of 22 inches wide to fit our chair into it. Second, our spikes had to curve so that the arms would perfectly fit into the spikes at 8 inches above our chair seat, which meant the spikes had to reach that critical width at 8.75 inches to compensate for the thickness of our seat. We made sure to work these measurements into our mold. Then once we had built our mold we had to cut out the center so we would have empty space to clamp to. Once we had made our mold we had a little issue clamping the glued single sheet ply into our mold. To minimize our use of clamps we needed to use, we had to put boards between our clamps and our wood to maximize our clamping area and to keep the wood smooth. A small problem with our spikes was that as we were clamping our individual ply sheets slid apart a bit on each side so we had to cut off more material to make the edges smooth. Luckily this was not enough to make any difference in our chair so we pressed onward.

Building Our Chair: Seat The seat of any chair is ultimately the most important part of any chair, and we took special care in designing ours. We first began by building our mold in a similar fashion to the mold we used for the seat of our proof model. We first traced out the shape we wanted for our chair with string and nails to create the flowing curves we wanted our chair to have. Then we cut out the two sides of the mold and began to reinforce and space them apart using 2x4 or particle board, spacing them 22 inches apart. We took the lessons we learned from our proof model and cut the back of our mold to the same curved shape of the front of our mold to allow us to more easily clamp to our mold. This foresight allowed us to easily clamp our seat without any issues or problems. Once our seat had dried we removed it from our mold and began the finishing work of smoothing the sides and sanding down all the edges and surfaces. After we had done some preliminary work we decided to work out how to cut out the curves in our seat back. We used string to trace an arc of a circle onto a piece of butcher paper which we then cut out and used to trace the arc on to our chair. After this was cut we completed the final prep work on our seat and were ready for the final step, integration.

Building Our Chair: Intergration The final step of constructing our chair was to put all the pieces together. First we started by drilling holes in the spikes and seat to bolt them to the rolling base we used from another chair. Then with those two mounted all there was to do was to attach the arms. To do this we deviated from the design of our proof model and added supports underneath our arm rests to provide additional support for the chair as well as the arm rests. Then with the arm rests attached we were able to sit in our real chair for the first time.

Successes while building the chair: During this project there were many things that went well. The building of the proof model went well because we did not run into anything major, that we did not learn from. The overall construction of the full scale chair went very smoothly and we only ran into a few minor problems. The mold for our chair back worked very well, and this was especially good because we made some changes from our proof model mold. We had to fix a couple of things, but the fixing also went smoothly. The mold for our spikes gave us a little bit of trouble, but we were able to fix it without wasting any material, and this was another success.

Pitfalls while building the chair: Although the majority of our project went smoothly, we did run into some problems. One of the problems we faced was in making the mold for the spikes. We began by reconstructing the mold we used for our proof model but on a larger scale, but then changed to a different method. With the initial design, the outside of the mold could be readjusted to whatever length we needed, for this reason we did not have an exact measurement worked out. In order to make it easier to clamp, however, we changed our mold to a fixed size. When making the cuts for our new mold, we made it too small, because we used the original size for the proof model. We were able to use some scrap wood to expand the mold to the necessary size, and this fixed our problem.

Math Poster After making our proof model we made a poster showing some of the math we used in making the chair. The biggest thing in our poster was explaining the curved cuts we made on the sides of the chair.

Promotional Poster We made our promotional poster with Captain Kirk because our chair looked like something from a futuristic show. We thought if we put Captain Kirk in our chair it would have a humorous aspect and catch people s eyes.

Our Lamp: The Illuminator The lamp section of our project was much smaller than the chair part, and did not have quite as many components. Our lamps were made with much less material and had a little bit less revision steps to them. We designed our lamps and learned about the different electrical components and made the final ones from our original design. Our lamp was made with a bird s eye veneer and has a maple base. A standard incandescent light bulb is used to illuminate it.

Conclusion The Get Bent project was a very fun and effective way to learn about the history and background to furniture design as well as a way to apply physics to everyday life. We went into this project with one of the more ambitious designs and had to think very carefully and plan each step before moving on to the next. This careful thinking led us to produce a high quality chair that we were very happy with. By using the information and findings we had gathered from our initial research we were able to find a current theme with design of products and follow it, that being the tendency to lean towards flair and show versus pure functionality. This led us to create the form over function chair that is The Enterpriser.