SG16: Entertainment Computing Report to General Assembly Gaborone, Botswana, 2005

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SG16: Entertainment Computing Page 1/8 SG16: Entertainment Computing Report to General Assembly Gaborone, Botswana, 2005 Ryohei Nakatsu, SG16 Chair Part 1: General Assembly SG16 Entertainment Computing 1. SG16 meetings held since last report No meetings held 2. SG16 meetings scheduled until next IFIP GA meeting Time: September 19-21, 2005 Place: Sanda, Japan 3. Changes in Membership and Officers (a) Pedro Gonzalez Calero joined SG16 as the representative for Spain (b) The present SG members are shown below 1 Bulgaria Galia Angelova (Prof., Burgalian Academy of Sciences) 2 Canada Sidney Fels (Prof., University of British Columbia) 3 China Zhigeng Pan (Prof., Zhejiang University) 4 Denmark (to be nominated) 5 Finland Ville-Veikko Mattila (Dr., Nokia Research Center) 6 France Bruno Alnandi (IRISA) 7 Germany (to be nominated) 8 Ireland Richard Reilly (Lecturer, University College of Dublin) 9 Italy Paolo Ciancarini (Prof., University of Bologna) 10 Japan Takehiko Kamae (Dr., National Institute of Informatics) 11 Korea Hyun S. Yang (Prof., KAIST) 12 Netherlands Matthias Rauterberg (Prof., Technical University of Eindhoven) 13 Norway Geir Egil Myhre (Dr., University of Troms) 14 Singapore Adrian David Cheok (Prof., National University of Singapore) 15 Spain Pedro Gonzalez Calero (Prof., Complutense University of Madrid) 16 Thailand Natanicha Chorpothong (Dr., Assumption University) 17 United Kingdom Marc Cavazza (Prof., University of Teesside) 18 USA-ACM Donald Marinelli (Prof., Carnegie Mellon University) 19 USA-IEEE (to be nominated) 4. SG16 Activities

SG16: Entertainment Computing Page 2/8 4.1 Organization of ICEC2005 The next ICEC, ICEC2005, is to be held in Sanda, Japan on September 19-21, 2005. As ICEC is one of the major activities of SG16, SG16 supports the conference as a major sponsor. Also IPSJ (Information Processing Society of Japan) supports the conference as a co-sponsor. (URL of ICEC2005: http://ist.ksc.kwansei.ac.jp/icec2005/) 4.2 Related events of ICEC2005 To lead ICEC2005 into success, we will organize several workshops in conjunction with ICEC2005. 4.2.1 Entertainment Computing 2005 (EC2005) EC2005 is a domestic workshop on Entertainment Computing. Its main purpose is to activate the research activities of young researchers/students in this area and also to strengthen the relationship between academia and industry. The first EC workshop was held in 2003 in Osaka, Japan. This year, the third EC workshop will be held just before ICEC2005 on Sept 16-19 in Sanda, Japan. Although the workshop is mainly for Japanese attendees, several key members of the SG16 will join the workshop as keynote speakers. Also several joint events such as Wearable Fashion Show will be held in cooperation with ICEC2005. (URL of EC2005: http://www.entcomp.org/ec2005/) 4.2.2 International Ubiquitous Home Workshop After ICEC2005, International Ubiquitous Home Workshop will be held on Sept. 22-23, 2005 in Kyoto, Japan. The theme of the workshop is "Ubiquitous Society and Entertainment" Although ICEC focuses mainly on entertainment technologies, it is well known that entertainment is strongly related to our life, society, art, and culture. Therefore we want to make this workshop an interdisciplinary one including keynote speech, panel discussions and presentations from areas such as sociology, psychology, philosophy, and so on. (URL of International Ubiquitous Home Workshop: http://www2.nict.go.jp/jt/a135/resource/ubiquitous_ws2/call.html) 4.3 International Conference ACE As one of the activities of SG16, SG16 became co-sponsor of International Conference on Advances in Computer Entertainment Technology (ACE) that was held on June 15-17 in Valencia Spain. (URL of ACE: http://www.ace2005.org/) 4.4 International Email Distribution List To share relevant information among interested researchers and practitioners around the world, an un-moderated email distribution [ICEC] is established. 173 members are already subscribed. (URL of List http://listserver.tue.nl/mailman/listinfo/icec) Working Groups 1. WG16.1 Digital Storytelling (a) Meetings WG16.1 meeting was held in Valencia, Spain on July 15-17, 2005 at the time of ACE2005. Next WG16.1 meeting will be held in Sanda, Japan on Sept. 19-21, 2005 at the time of ICEC2005.

SG16: Entertainment Computing Page 3/8 (b) Events 2. WG16.2 Entertainment Robot (a) Meetings WG16.2 meeting was held in Osaka, Japan on June 13-19, 2005 at the time of RoboCcup2005. Next WG16.2 meeting will be held in Sanda, Japan on Sept. 19-21, 2005 during ICEC2005. (b) Events Exhibition: RoboCup 2005 Place: Osaka, Japan Time: June 13-19, 2005 http://www.robocup2005.jp/gaiyou/index.html (c) Activities WG16.2 supports RoboCup as entertainment robot is one of key themes of it. International Robocup was held in Osaka in June of 2005 where Prof. Matsubara, chair of WG16.2, acted as a general chair. 3. WG16.3 Theoretical Foundation of Entertainment Computing (a) Meetings WG16.3 was held in Leiden, Netherlands on May 11, 2005. Next WG16.3 meeting will held in Sanda, Japan on Sept. 19-21, 2005 at the time of ICEC2005. (b) Events Workshop Entertainment Computing on January 25, 2005 at the Technical University Eindhoven, Netherlands Open Symposium on Digitainment on May 11, 2005 in Leiden, Netherlands http://www.digitainment2005.nl/secretaris@snic.nl Open Conference Design and Semantics of Form and Movement, on Nov. 11, 2005 in Newcastle upon Tyne, UK 4. New Working Groups At the last SG16 meeting in Eindhoven, Netherlands, the establishment of the following two working groups was proposed and was approved among SG16 members. WG16.4 Games and Entertainment Computing Chair: Jaap van den Herik (Prof., University of Maastricht, Netherlands) WG16.5 Social and Ethical Issues in Entertainment Computing Chair: Andy Sloane (Prof., University of Wolverhampton, UK)

SG16: Entertainment Computing Page 4/8 The proposals for these working groups including their aims and scopes are shown in Appendix 1 and Appendix 2 respectively. Part 2: Technical Assembly 2005 (Gaborone) SG16 Members (2004) Chairman Japan Vice-Chair Netherlands Secretary USA Ryohei Nakatsu Matthias Rauterberg Claudio Pinhanez National Representatives Bulgaria Galia Angelova (Prof. ) Canada Sidney Fels (Prof., University of British Columbia) China Zhigeng Pan (Prof., Zhejiang University) Denmark to be nominated Finland Ville-Veikko Mattila (Dr., Nokia Research Center) France Bruno Alnandi (IRISA) Germany to be nominated Ireland Richard Reilly (Lecturer, University College of Dublin) Italy Paolo Ciancarini (Prof., University of Bologna) Japan Takehiko Kamae (Dr., National Institute of Inofomatics) Korea Hyun S. Yang (Prof., KAIST) Netherlands Matthias Rauterberg (Prof., Technical University of Eindhoven) Norway Geir Egil Myhr (Dr., University of Troms) Singapore Adrian David Cheok (Prof., National University of Singapore) Spain Pedro Gonzalez Calero (Prof., Complutense University of Madrid) Thailand Natanicha Chorpothong (Dr., Internet Association) United Kingdom Marc Cavazza (Prof., University of Teesside) USA-ACM Donald Marinelli (Prof., CMU) WG16.x Chair persons WG16.1 WG16.2 WG16.3 (WG16.4 (WG16.5 Marc Cavazza Hitoshi Matsubara Matthias Rauterberg Jaap van den Herik) Andy Sloane)

SG16: Entertainment Computing Page 5/8 SG16 Meetings: Attendance Nation/Year 02 03/1 03/2 04/1 Total Bulgaria - - - a - Canada - - - a - China - - - a - Denmark - - - - - Finland - - - + 1 France - - - + 1 Germany - - - - - Ireland - - - a - Italy - - - + 1 Japan + + + + 4 Korea - - - + 1 Netherlands + + + + 4 Norway - - - + 1 Singapore - - - + 1 Spain - - - - - Thailand - - - a - United Kingdom + + + + 4 USA + a a + 2 WG16.1 Chair + + + + 4 WG16.2 Chair + a a + 2 WG16.3 Chair + + + + 4 02 03/1 03/2 04/1 Total + representative attended a apologies r represented o observer

SG16: Entertainment Computing Page 6/8 Appendix 1 WG 16.4 Games and Entertainment Computing Proposal Aim To research and develop computing techniques for the improvement of computer games and other forms of computer entertainment. Scope The scope of this workgroup includes, but is not limited to the following applications, technologies, and activities. Applications: Analytical games (e.g, Chess, Go, Poker) Commercial games (e.g., Action games, Role-playing games, Strategy games) Mobile games (e.g., Mobile phones, PDA s) Interactive multimedia (e.g., Virtual reality, Simulations) Technologies: Search Techniques Machine Learning Reasoning Agent Technology Human-Computer Interaction Activities: The workgroup will hold meetings at several conferences where Games and Entertainment Computing are prevalent, such as the ICEC. The workgroup will promote computer games as a viable and challenging area of research in state-of-the-art computing techniques, for instance by organising special events at conferences. The workgroup members will engage in research activities in the aforementioned areas. Members Chair: Jaap van den Herik (Prof., University of Maastricht, Netherlands) Other members are being recruited now.

SG16: Entertainment Computing Page 7/8 Appendix 2 WG 16.5 Social and Ethical Issues in Entertainment Computing Proposal Aims 1) Foster the ethical design, development, implementation, applications and use of entertainment computing. 2) Encourage surveys and studies on social, ethical and cultural aspects of entertainment computing. 3) Develop methodologies for studying social, ethical and cultural implications of entertainment computing. 4) Establish a global platform for interaction, exchange, joint initiatives and co-operation between such groups as: the end users of entertainment computing Scope industrial developers and designers of entertainment computing policy, decision making, social and consultative bodies academics and scientists. The social and ethical implications of entertainment computing including: actual and potential human usefulness or harm of entertainment computing social impact of these technologies developments of the underlying infrastructure rationale in innovation and design processes dynamics of technology development ethical development cultural diversity and other cultural issues education of the public about the social and ethical implications of entertainment computing, and of computer professionals about the effects of their work. WG 16.5 explicitly cares about the position of, and the potentials for, vulnerable groups such as children, the less-educated, disabled, elderly and non-employed people, cultural minorities, unaware users and others. Members Chair: Andy Sloane (UK) Ryohei Nakatsu (JP) Brad Bushman (US)

SG16: Entertainment Computing Page 8/8 Jeanne Funk (US) Claire Dormann (CA) Lynne Baillie(AT) Porfirio Barroso (ES) Suzana Stojakovic-Celustka (HR) Chris Zielinski (CH)