Goals & Objectives (best derived from an input process) Goal - sets an intent of the project States the expected result or outcome of the project The trail will provide recreation and transportation opportunities that support a sustainable community. Objectives - specifics that contribute to achieving the goal Statements describe tasks or results to be achieved The trail will provide adequate and accessible connections between neighborhoods, schools and parks. The trail will accommodate multiple non-motorized uses. The trail will provide access to natural areas for recreation and education.
1. Inventory - to record and understand the big picture (context) and details of the site and the user(s) and develop a program 2. Analysis - to understand a) what the site offers, b) how uses relate to one another, c) how uses best fit the site 3. Synthesis - to articulate relationships into a functional design (arrangement of parts) and convey it clearly in graphic form.
Understanding the Place Site Location and Access traffic volumes, trail access Surrounding Land Uses commercial, schools, residences History of Community & Site Existing Design Elements Northgate has the star, red brick walkways Access Distances How many people within a 10 minute walk or ¼ mile, ½ mile or a 15 minute drive? Understanding the Legal Framework Zoning and Subdivision Regulations Design Standards (e.g., ADA requirements, UDO at Northgate)
Understanding the user(s) Who will they be? (e.g., demographic characteristics) What will they want to experience? (e.g., interviews, stakeholder meetings, trends analysis) How will they use the site? (e.g., activity types) Where are they located? (e.g., neighborhood, district) When are they likely to use the site? (e.g., time of day) Program of activities and related facilities is developed at the end of this step
Playground Trail for pedestrians Area(s) for contemplation Areas for wildlife viewing Picnicking for different sized groups Place to practice active sports Place for interaction with dogs
Understanding the Site (natural landscape) Topography Elevation (range, above sea level, on site) Ridges & valleys (watershed features) Views (how landform influences creates view out of and into site) Slope orientation (e.g., north vs south) Aspect Microclimate (e.g. prevailing wind-strength and direction) Sun Soils Vegetation Species on-site, special features (natives, invasives) Wetlands and Water bodies Surface drainage, ground water, floodplain Wildlife
Understanding the Site (human-made built environment) Existing on-site structures Transportation patterns Existing auto traffic, access points, existing trails & sidewalks Utilities Sewer and water, electricity, telephone Public service/places Schools Parks or other public open spaces Tourism destination nearby Emergency service Shopping areas & restaurants
Begin developing concepts Making plan view sketches of the site with affordances Make bubble diagrams of activity relationships Exploring ideas at various scales: 1"=100 & 1"=400'
topography buffer Interesting flora Example of a site analysis map Good view
Example of analysis of programs on a site. The idea is to situate facilities and activities in a complementary way - also reducing conflict. Process evolves to best set of relationships.
Design principles should complement goals & objectives for example: Consider sense of place existing or creating Ecological responsibility The user experience Community access, opportunity Maintenance
Design Concept Ideally: A synthesis of site analysis and program analysis
Williamson County Splash Pad Three Mile Campground
Williamson County Southwest Regional Park Splash Pad
Inventory adjacent land uses, site character
Inventory - Stakeholder Meeting Splash Pad
Location Map Site Analysis Splash Pad
Inspiration Splash Pad
Inspiration Splash Pad
Location Map Site Plan Splash Pad
The Sandpit Site Plan The Rapids The Quarry Enlargement Splash Pad
THE RAPIDS THE QUARRY THE SANDPIT KEY Sections Splash Pad
SECTION at THE RAPIDS QUARRY to: MAIN ENTRY KEY SECTION at THE SAND PIT Sections Splash Pad
The Sandpit Splash Pad
Three Mile Campground Understanding Bears & People to create a better Campground Design
A problem created
Bear s injure visitors at a rate of about 1-600,000 There have been 8 human deaths in the Yellowstone region over park s history Approximately 100 bears moved or killed Bear Recovery Plan Mandates Changes
Process Inventory site, bear behavior, human behavior Analyze site related to bear & human behavior Synthesize a concept for redevelopment that will help protect campers and bears
Site Characteristics Existing vegetation Topography Relationship to river/water Human Behavior Sleeping Walking/hiking Cooking Bear behavior Bear pathways Places they search for food
Prevailing summer wind Primary Site Inventory
Site Analysis
Solitary but converge at food sources Some bears habituate to (learn to tolerate) humans Bears search for food Sudden encounters with humans worst Sight distance and distance to water were both short at known confrontation sites Encounters common on trails (bears use trails too)
Avoid areas of frequent bear activity Maximize sight distance along trails Make all attractants (e.g., food, trash) unavailable and away from sleeping areas Keep in mind that people are fascinated by bears but vary significantly in their knowledge of proper behavior.
Zoned area hard sided campers, tents, outside food/cooking, restrooms Buffer tent area from river with hard sided campers Tents up wind from cooking area and 100 yards from commons area. Managed vegetation to improve sightlines Good lighting to and from toilets Bear details and info about encounters used to remind visitor where they are.
Conceptual Site Plan for Three Mile Campground Synthesis